If you have a better idea, please let me know ^. But I can only adjust the viewport by a `.05` step, whilst I only need a `.01` step. In the view port, I am exactly one pixel off in the center which BUGS me. ![]() These are just straight lines most of the time. and then copied the `sgb.slangp` and edited it to use one of them (I picked Silver). Dont get disheartened by the generic CRT filters you usually get in things like the mini consoles or official releases of retro games. Is that possible? I saw the Video Layout option but have so far not found a single resource helping in setting these up - let alone where to get more.Įdit: I fooled around with shader settings. I would love to have a Gameboy border for Pokemon Silver with the GBA color pallette. The remaining 184 / 120 pixels (split between the top and bottom) are left black. Unfortunately, when mGBA is in SGB mode, it also renders the game in GBC colours (the night pallete is green instead of dark blue) instead of GBA. So, when using integer scaling on a 1080p screen, the largest integer multiple of 224 / 240 (that is, the nominal resolution of most retro systems) that fits on the screen is 896 / 960 (i.e., 4x). But not sure if these are the closest one. I personally like 'lcd-grid-v2-gba-color-motionblur.slangp' for GBA and 'gameboy.slangp' for GB. At least in my case I have these (below list). Is there a simple way to edit overlays to add custom borders to the emulation If it is running a version of. Look in the handheld folder inside the shader directory of RetroArch. One thing I wish I could add is the addition of borders so I don't have so much black space around the game screen. I am re-visiting Pokémon Silver alongside some friends and I even got to set up mGBA with SGB borders. Been playing around with RetroArch on my recently purchased GPD XD Plus, and having a blast.
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